So... a multi-ethnic cyberpunk future, replete with satire on the media and the way it manipulates public perceptions. A companion who betrays the Doctor and becomes an information-downloading cyborg. A character with one life that's been overwritten by another. Angst and jealousy and romance... I hope the
Doctor Who fans who said the new series would be nothing like the past sixteen years of original novels are feeling at least slightly foolish now.
While
Dalek was certainly the best episode of the new series so far,
The Long Game is surely the best one not to rely on a monster from the old show, and the best to have been written by Russell T. Davies. Prior to this week, none of the episodes had really lived up to the potential of the 45-minute episode format. The ones which come closest are
Aliens of London -- which was complex and twisty enough but can't really qualify due to being the first half of a two-part story -- and
Dalek -- which uses the time available to great effect in creating a relentless, claustrophobic juggernaut of a story, but lacks anything that could really be called a plot, beyond your standard Dalek-meets-girl. There were, at least, remarkably few scenes between the introduction of the tortured Dalek protagonist and its demise which didn't revolve around it.
Most modern science fiction T.V. shows, like
Babylon 5 or
Firefly, use this same 45-minute format to combine the kinds of effective and touching character moments which Davies and new
Who excel at, with complicated, clever and surprising plots of the kind that new
Who so far really has rarely managed. There's a good reason for this: most other S.F. series, even the
Star Trek Collective, have extensive standing sets and large regular casts with which the regular viewer is assumed to be familiar. Even if part of the story takes place on a previously-unseen planet or features previously-unknown characters, they are introduced through the filter of the familiar.
Doctor Who, on the other hand, has always been taken up completely with exploring new environments, whether temporal, spatial or conceptual. Apart from the aberration of the Pertwee era, the largest regular cast has been four, two being far more usual, and very rarely do more than a couple of scenes in each story take place on the TARDIS. (
The Long Game is not atypical in having a "regular" cast of three, and no TARDIS scenes at all.) There's therefore a great deal of setting-up of premises which needs to be done at the beginning of each story, as the regulars meet new people and find out about the world they live in (generally getting split up early on, in order to save time), before the plot proper can even begin.
The three-to-six half-hour episodes of the traditional
Doctor Who adventure may indeed have been too long to devote to this... but the new series has had severe trouble fitting both this necessary background and a plot into the available three-quarters of an hour, as witnessed by the paper-thin plotettes of
The End of the World and
The Unquiet Dead -- and, I might add,
World War Three. (
Rose is a special case, because the plot we see is the iceberg-crest of the more complex story the Doctor is embroiled in.)
The Long Game, on the other hand, manages this balance really rather deftly. Its future is an off-the-peg cyberpunk one, both in the broad brushstrokes (dominant corporations, cybernetic brain augmentation) and in the tiny design details (the
non-Roman script, the neon)... although gloriously its multi-cultural inhabitants all still speak perfect B.B.C. English. This is, by my reckoning, the first true cyberpunk setting that
Doctor Who on T.V. has given us (although see the novels
passim), but it's become a familiar vision of the future through the literary and media S.F. of very nearly the past twenty years.
This familiarity doubtless helps to establish of the setting (although the same should have been far more true of
The Unquiet Dead's Victorian cityscape), but the adoption of cyberpunk's multi-channel information-overload is the writer's most powerful tool here. The setting may, in traditional fashion, be only a handful of rooms on board a space station, but Satellite 5's news-gathering function allows for a far wider environment to be presented to us through the infobites on the media screens.
(Historical note: I
mentioned after
The End of the World that the far future depicted in that episode failed to convince me that the writer had a clear sense of historical scale -- and it's certainly true that cyberpunk settings are more typically employed to portray the world a generation or two hence, rather than hundreds of thousands of years into the future as this one was. Strangely, though, I found
The Long Game's setting easier to swallow, chiefly because the era -- specifically "the
Fourth Great and Bountiful Human Empire" -- is far enough ahead to imply that entire civilisations have risen and fallen on Earth and across the galaxy, so that this looks like just one historical phase all human cultures have to go through. Of course, one then has to explain away the fact that these people are called things like "MacRae", know the tune to "Danny Boy" and appear to have a detailed record of third-millennium industrial history... but that's nothing compared with people in the 50,000,021st century being called "O'Brien" and listening to Britney.)
This vivid and evocative setting is, for the first time this season, combined with a reasonably solid plot, in which two entirely separate storylines run in parallel before coming together pleasingly at the end. Sympathetic characters surprise us with their hidden agendas, the evil plan when revealed makes sense without being anticlimactic and there's a fair amount of non-linear shuttling back and forth between different individuals' points of view. Rose even manages to go an episode without getting locked inside anything.
What impressed me most, though, was the five-minute sequence where the story diverts totally from the experiences of the Doctor and chums, to show us Suki's discovery of what really lurks on Floor 500. A miniature S.F. story in its own right (or it could be, if the Editor's explanation of "Max"'s scheme came here rather than to the Doctor at the end), this sequence manages something of the slowly climbing tension and building atmosphere of the old series at its best.
Adam's character arc in this episode -- which formed the "B" plot to the Doctor and Rose's "A", clicking back together with it at the end in a pleasing jigsaw-puzzle moment which this series needs more of -- worked fantastically well, I thought. It's great to see a companion character who turns out to be utterly untrustworthy and manipulative and who (in a reasonably subtle parallel with the alien villain) has no scruples about altering the course of human development for his own gain. In the old series, untrustworthy companions were always won over by the Doctor's essential goodness -- see under Adric, Turlough, Chang Lee. This Doctor doesn't give Adam the chance, and it's doubtful, given the way we've seen him behave, that he'd have this effect on anyone anyway.
Indeed, the Doctor's reactions to Adam showcase his jealous protectiveness over Rose -- a welcome depth to the character, who at first seemed ready to combine all of Tom Baker's bumptious self-satisfaction with none of the irresistible charisma, but who has accumulated facets almost with each episode. After
Rose I was seriously concerned about Eccleston's ability to play the part, but with each week that passes I become more convinced that he is, in fact, the Doctor.
The only major disappointment in this episode is that the Doctor's own plotline is both linear (he turns up, gets told about Satellite 5, goes to Floor 500, gets chained up, has the plot explained to him and then escapes while things go boom), and also, again, reliant on the sonic screwdriver as a quick technological fix (it would have been more interesting, I feel, if he had actually had to overcome an obstacle or two to get the access codes to the lift). Still, this is a story where a supporting character saves the day, and Cathica's change of heart, while fairly obvious, is well-motivated and believable.
Simon Pegg was great fun as the Editor, managing the difficult trick of projecting huge enjoyment on the character's part whilst keeping a lid on his own. This means that the villain seems like a proper character, unlike some of the classic
Doctor Who villains, without coming across as a camp pantomime caricature as some of the others do. (O.K., so the Editor may have been a
little camp, but given the record of campness among
Who villains he was positively macho.) Tamsin Grieg was great as well, although her part didn't allow her very much to sink her teeth into.
The Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe (which, incidentally, I would parse along the lines of "The mighty potentate of the Holy Roman Empire, Frederick", hence the abbreviation "Max") was, admittedly a bit of a disappointment. It had the Editor as its mouthpiece, but I still find monsters who can't speak English but communicate through emphatic roaring rather dull. (Besides, it's contradictory. How could the creature possibly pronounce "Jagrafess" or "Hadrojassic"? But where do the words come from, if not its language?) And
must we blow up the bad guy
every week? I realise the violence is part of the current Doctor's characterisation, but the programme's occasional aspiration to pacifism is one of the things I've always admired most about it, and that I miss.
The media satire is... none too subtle, really, especially in the later scenes where we get to see how this T.V. station literally turns people into zombies. As evil plans go, though, manipulating people through the media is a pretty effective way to go, and it's subtler than the "massive weapons of destruction" in
World War Three.
There are a great many little touches to the episode that I really enjoyed, but the standout image has to be of Cathica, and later Adam, with their foreheads opening up like flowers to let the information in. It's a brilliantly creative way of envisaging the technology, resulting from the same blend of literal and lateral thinking that gave us plastic surgery's logical conclusion in the person of Lady Cassandra.
Oh, and why does Adam fall from grace? It's because he succumbs to temptation by a woman and partakes of forbidden knowledge. Just thought I'd mention that.
The
trailer for
Father's Day looks interesting enough -- nothing spectacular, and the monsters look a bit pants, but then I wasn't too impressed by the trailer for
The Long Game either. Paul Cornell was a very good novelist once upon a time, but I consider that he's been off his game recently when it comes to his
Doctor Who work. Still, he has a lot of T.V. experience, so maybe
Father's Day will be fabulous. Time will tell.
[
Edit: To correct spelling in title. Lucky escape there.]